Archive for the ‘General’ Category

I’ve had a bit of a play with the Empire: Total War demo and have had a few thoughts on it.

So far it looks like it will be a fun game, though there is none of the campaign mode in the demo which, for me, is the most important part of the game.

The demo itself has two battles to play – a sea battle and a land battle.  They get a little repatative after a while, but it allows you a glimpse at the game.

Firstly I’ll start wit the naval aspect of the game, something completely new for a Total War game.  I had high hopes for this, looking forward to taking ships of the line into battle, with cannons roaring and boarding actions.

Unfortunately I am a little disappointed.  The naval side of the game is very arcady. Ships can sail directly into the wind.  Ships stop on the spot when their they finish their movement orders.  Ships sink far too fast and often.  That may sound a little unusual, but in reality these ships could take huge amounts of punishment and rarely sank – they were more likely to surrender or be boarded than sink.  If you look at the Battle of Trafalgar, the combined French/Spanish fleet lost 20 of their 33 ships, and of those only one sunk outright.  Some sank later, either deliberately scuttled or lost in the storms that followed, but they didn’t sink as easy or as fast as in this game.  It could have been much better.

The land side of the game is much better, as you would expect from the long line of games that predated it.  It has the feel of the era, of long lines of men volley firing muskets, of cannons blazing away, of mad cavalry charges.  It doesn’t have enough smoke though – battlefields became shrouded in it, but in this it is barely noticeable.

Cannons are, not surprisingly, nasty.  Even the light 6 pounder horse artillery you have in the demo can cause serious damage, and if the enemy gets close enough to be subject to canister, it gets brutal.  Skirmishers and those with longer ranges of fire are annoying – you have to close in and take your losses before blasting them away with massed fire.

The downside is that the AI seems a little lacking, at least in the demo.  I hope it improves in game – in one game the main body of the enemy just stood their doing nothing as I pounded them with cannon fire, killing hundreds before the survivors decided to retreat.  They didn’t seek cover, and nor did they march forward to engage me, which would have been a more logical thing to do.

Certainly I plan on getting the full game, but hopefully a few minor things like these are fixed before then.

From The Onion comes this amusing video, which appealed to the gamer in me immensely.

Onion Video

I haven’t bought a computer game for a while, not since Fallout 3 was released anyway.  I don’t buy as many as I once did – more a reflection of the fact games aren’t made teh way i like and used to remember than anything I guess.

One that I am very much looking forward to though is Empire: Total War, and the demo just got released.  It is in the middle of downloading now so I’ll get to play with it a little later today.

Part of the reason I am so looking forward to it is that it is set in the time period that mirrors that of the world I am writing in – the age of sail and gunpowder, of exploration and empire.  For the first time in a Total War game naval warfare is involved – we can utilise ships of the line and frigates and all the fun that goes with that.

Should be fun, should be exciting – just need to wait until the full game is released now.

The Internet – in 1969

Posted: February 14, 2009 in General
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This is an interesting clip I came across which is apparently from 1969 looking forward to how they saw computers functioning in the future – as well as what was to become the internet.

It didn’t quite turn out the way they foresaw, but it showed remarkable guesswork. All works by futurists naturally will not always turn out exactly the way they imagine, as there will be advanced they could never imagine in their wildest dreams, but they can certainly inspire and often entertain at the same time.

For myself I often ponder how things may turn out in the future. For example, the current global economic mess. What would happen if everything goes pear shaped and ends up in a new Great Depression? How would the world look, how would people survive? It did give me an idea for story to explore that, but that needs to wait until I’ve finished other projects first.

It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains.”

It may come, gentle readers, as somewhat of a surprise to discover that Jane Austen’s classic novel has, until this day, been an abridged version and that the novel in its totality was not released unto the public to spare the timid and those that dwelt in blissful ignorance, nay, in naivety of the true horrors that did stalk the English countryside that fateful day. It is only know that we can reveal what truly took place and thus in all its goresome entirety we present Pride and Prejudice and Zombies.

This is not a joke people. Pride and Prejudice is being rewritten – with zombies. This news article explains it a bit more.

And the following excerpt is to whet your appetite.

“Come, Darcy,” said Mr. Bingley, “I hate to see you standing by yourself in this stupid manner. You had much better dance.”

“I certainly shall not. You know how I detest it.”

“I would not be as fastidious as you are for a kingdom! I never met with so many pleasant girls in my life as I have this evening; and several of them are uncommonly pretty.”

Before Mr. Darcy could respond, a chorus of screams filled the assembly hall, immediately joined by the shattering of window panes. Unmentionables scrambled in, their movements clumsy yet swift; their burial clothing in a range of untidiness.

Guests who had the misfortune of standing near the windows were seized and feasted on at once. Elizabeth watched Mrs. Long struggle to free herself as two female dreadfuls bit into her head, cracking her skull like a walnut, and sending a shower of dark blood spouting as high as the chandeliers.

It is currently up on Amazon for those who may be interested.

MMOs Illegal in Australia

Posted: February 5, 2009 in General
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It is currently illegal to sell MMOs in Australia.

No, it is not April first. Nor is this some kind of surrealistic joke.

Read this article for further details.

It was not done deliberately, I wouldn’t think, more a loophole in the classification laws that had gone unnoticed. Online games, such as World of Warcraft, Warhammer Online, Age of Conan, Everquest etc don’t get a classification, and it is illegal to sell games with out a classification.

Will they actually charge someone before the laws get fixed? Unlikely, as ever single shop that sells games in Australia would need to be charged. Mind you, given the massive budget deficit the government is creating to try and spend its way out of the fiscal crisis, they may just need the money.

And does it become illegal to posses one of those games now?

Of course, even when they do fix this loophole, the government is bent on neutering the ‘net anyway with their aims to introduce a mandatory filtering system. The aim is to block undesirable content, which is laudable, but fails on many levels. Largely who decides what is and isn’t allowed and how do you stop the government clamping down on legitimate free speech, plus most specialists are saying it won’t work and will have the added effect of slowing down the speed of ‘net by substantial amounts.

Here come the Clones

Posted: February 4, 2009 in General
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Stumbled upon this article recently, purporting to tell of the first ever extinct speices being cloned.  Now, before you get all excited about bringing back mammoths and dinosaurs and what not, it is important to note that the animal in question, a Pyrenean Ibex, only went extinct in 2000 and is a subspeices of the Spanish Ibex, which gives lots of advantage in the process.  Even so, the new born animal had a lung defect and didn’t live long.

For myself, if we could bring back one animal, it would be the Diprotodon, a member of the extinct Australian Megafauna.  The megafauna were a fascinating collection of extra large animals that died out around 40-50,000 years ago, the exact cause still a matter of debate.  Some believe they were hunted to extinction by Australian Aborigines, others that they died out due to climate change, either natural or as a result of the use of fire by the Aborigines to manage the environment.

Some of the animals in question were scary big, and dangerous.  These include Procoptodon goliah (Giant Short-Faced Kangaroo), a kangaroo up to 3 metres (10 feet) tall and weighing 232 KG (507 pounds), Zaglossus hacketti, an echidna the size of a sheep, Dromornis stirtoni (Stirton’s Thunder Bird), a 3 metre, 500 KG flightless bird that was likely carnivorous and the slightly smaller Bullockornis paleni, also known as the Demon Duck of Doom.

My favourite is Diprotodon optatum, the largest marsupial ever known to live.  Three metres long, two metres heigh and weighing in at over two thousand seven hundred kilos, it was a wombat the size of a hippopotamus.  We are talking big here, very big.

diprotodon

One of the things I am planning on doing is using some of these animals in my writing, mainly in the primal tales setting.  It fits in well, having these big, dangerous looking animals running around the place, giant carnivorous birds trying to eat people, massive wombats waddling around.

Writing for Kids

Posted: February 3, 2009 in General
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I’ve never tried writing for kids before.  It’s a completely different kettle of fish that my normal writing.  By kids, I am not refering to the plethora of material for ‘young adults’ that is out now, which mostly seems to be a study in mediocrity and cliches.  Yet the teens devour it and I know I did when I was that age.  Looking back on it I can’t believe some of the stuff I thought was good which on reading in later years turns out not to haev been.

By kids I mean younger than teens.  The thought of writing for them was spurred by being an uncle.  I have a niece who is two and a half and loves reading, a nephew who is a bit over two who loves, well, chewing on books and a third due to make an appearance in five months or there abouts.

Given I enjoy writing, I thought why not write some books for them?  The idea (which I may have mentioned before) was from reading JRR Tolkien’s Christmas Letters.  He wrote (and illustrated) for quite a few years a series of letters purportedly from Father Christmas that he then left for his kids to discover.

So my plan is to write for birthdays and Christmas and the like stories for them, of adventures with their eccentric uncle.  The down side is my artistic talent is rather mediocre, and at the age they are illustrations are fairly important.

The other consideration is how to prepare the stories to give them.  I’d rather not just print them out on a printer.  One option is to try and get them ‘published’ through one of those POD types, just to give out to them (and other families members who may want them.)  They wouldn’t really be done to sell, more for personal enjoyment.  I’ll have to look into it a bit more, see what is available.

PC vs MAC

Posted: February 3, 2009 in General
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Ah, the age old debate about PCs vs MAC.

This video is a look at the debate – but with an amusing twist.

Treasure Hunting

Posted: January 31, 2009 in General
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When I was young, I was fascinated with the idea of being a treasure hunter – finding lost cities of gold, shipwrecks stuffed with treasure, that kind of thing.    I enjoyed reading books based around it and watching movies (such as Indiana Jones, National Treasure, King Soloman’s Mines, The Goonies etc) and still do.  During primary school I even wrote a number of stories based around that concept.

As such I was fascinated to come across the following article about some modern day treasure hunters who struck it big.  Very, very big.  A ship loaded with 70 tonnes of platinum, 10 tonnes of gold and 1.5 tonnes of industrial diamonds and gemstones, valued at somewhere between $6 billion and $11 billon.  The discovery may not have been as glamorous and exciting as in the books and movies, but to be involved in it would still have been a thrill.