Archive for July, 2015

As I have mentioned in the past, I would love to have the chance to explore places that no one has ever seen before. Given the lack of options available in reality, I do so through writing, and through gaming, especially games which feature exploration.

A new game is coming out soon (well, hopefully soon), which will cater for that desire for exploration like no previous one has. No Man’s Sky is a space exploration game in an infinite universe, or at least as close enough to infinite that you can see it on a clear day. Featuring some 128 quintillion worlds, there are so many that a single person will only touch on a fraction of them and many, probably even most, may never be seen. The chances that you will come across a planet already discovered by another are low, so you will be the first to ever see many of these places. And that appeals to me.

 

The whole thing is procedurally generated, from planets to plants and animals and everything in between, and it looks stunning. It may very well be the last game I need to buy for a long time – I will be playing for years I can foresee, just puttering around the universe, visiting new planets, seeing the new creatures and landscaped there and generally just exploring.

 

Around 90% of the worlds you come across will be barren worlds, covered in deserts or ice, toxic or irradiated, and not bearing life. 10% will bare life, but only 10% of those, or 1% overall, will be flourishing. Finding those gems will be a big part of the game. Even so, all worlds will be interesting and unique and worth a visit – as long as you have upgraded your suit to survive them.

One thing I do plan on doing when I get the game is documenting my journeys through it.