Just came across a writing contest by Blizzard Entertainment that I am certainly going to have a go at.

Challenge is to write a 3k to 10K short story set in one of the universes from either their Warcraft, Starcraft or Diablo settings, due by April 12th.

Grand prize is a trip to Blizzard HQ to meet the staff and writers behind the lore in their games and books, plus a replica of the Frostmourne sword from the Warcraft setting, the sword of Athas the Lich King.

The link to the rules and submission page is at Blizzard Creative Writing Contest

A Better Start

Posted: March 14, 2009 in writing update
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Had a much better start to this week so far. First three days I’ve written around 5300 words.

Down side is that those total the output for three chapters. Hardly long enough to encompass a proper chapter. They do need a rewrite after the draft is complete, but either they will need some major extension work or I will have to combine them and reduce the number of chapters.

Had a much better day today that I have had for a while, with just slightly over 2200 words written and chapter seven also complete.

To date the first seven chapters total around 26,600 words.

Having seven chapters completed is actually a big achievement, considering how I structure my stories. I have always, from the earliest days of writing, planned my stories around three parts of seven chapters apiece, which means I am one third of the way through. At the current rate that puts the rough draft at around 80,000 words by the time it is over – though my guess is it it probably won’t end up the long until after the polishing begins.

Tomorrow we commence with the second part of the draft, with chapter eight.

Ten weeks into the year already – hard to believe. Where has all the time gone?

Writing this week? Less said the better really. Got chapter six done more or less, and even started chapter seven, but it was well short of reasonable.

I did however get to see Watchmen – first movie I’ve seen for a while. Good movie. Rorschach is the man, mad as he may be. Love his quote at the end – Never compromise, not even in the face of Armageddon.

Also played a little too much Empire Total War, hence the lack of real output. Still, I shall count it as research, as it does tie into the era of my writing, and has given me some new ideas to use in world design, stories, characters and more.

Post 100

Posted: March 10, 2009 in Uncategorized

Apparently this is my 100th post on this site. Bit of a milestone. During that time there have been 37 comments and a bit over 600 hits. Would have hoped there might be more, but it takes a while to build up to these things.

Of course, if I had devoted all that writing to a draft I may have completed it by now…

Joining Twitter

Posted: March 10, 2009 in General
Tags: , , ,

I’ve finally gone and joined Twitter, though it did take a while. I am, oddly, a mix of both technophile and technophobe and also heavily cynical towards bandwagons and the next big things.

On the technophile side I’ve been using computers since the early 80’s and the internet since the early 90s – my current computer is something of a beast, specifically bought as a high end gaming computer. I am also always interested in hearing of new scientific and technologial discoveries.

On the ‘phobe side, it took me the longest time to get a mobile phone, and then only because I needed it for work. Even now it is still an extremely basic model – can’t take photos or movies or has colour screen or anything like that. Likewise things like Facebook, Twitter, etc I tend to sheer away from.

But I have been convinced that Twitter may be a useful tool to have for my writing so I am giving it a go.

There is a very basic feed of it on the sidebar – apparently wordpress doesn’t support the Twitter badge properly, so at some stage I will have to look into ways to improve the look of what is there.

Anyhow, feel free to peruse it, even though there may not be much happening on it for a while.

Another somewhat mediocre week to report, alas.

Part of that was due to the weekend being taken out as a chance to write – it was taken up by a major garden renovation. My brother, some friends and myself turned the backyard into something of a construction site – a lot of fun, hard work but not very conducive to getting writing done.

Of course, there is my own general inability to concentrate properly and not get distracted. I must really work on that.

Still, in spite of all that I did managed to get a couple of things done – Chapter Five of Winter Wolves has been written, albeit with much work needed, and also the Cahuac and the Sun short story got a rewrite and polish up. It may need a little more work but in general I am happy with it now. I haven’t put the new version up on the site yet – that will happen a later on.

Well, Empire Total War came out today, and I am going to have to be very careful that it doesn’t end up as too much of a distraction. I don’t want to wake up in five months and find I have done hardly any writing.

So this is going to be a major test, to see whether I can pace myself properly and not let it distract me. I think I may need to set some rules – only play X amount of time a day and only after writing X amount of words.

We’ll see how it goes.

After a great deal of difficulty, I’ve finished chapter five, sort of.  Well, I’ve got a draft of chapter five done – though I am far from satisfied with it.  With the previous chapters, while there are a few parts I know need some work, at least I am satisfied with the chapter in general.  Not in this case with chapter five – it will need a total rewrite when i get to the rewrite stage.

At least it is done now and I can move on before having to think about it for a while. The catalyst for completing it I suppose was an idea I had while walking – a conversation played itself out in my head. Of course, by the time I got to sit down and write it out, it didn’t play out as well as it had in my head – another part that needs to be rewritten at some stage.

But for now, on with the story.

I’ve had a bit of a play with the Empire: Total War demo and have had a few thoughts on it.

So far it looks like it will be a fun game, though there is none of the campaign mode in the demo which, for me, is the most important part of the game.

The demo itself has two battles to play – a sea battle and a land battle.  They get a little repatative after a while, but it allows you a glimpse at the game.

Firstly I’ll start wit the naval aspect of the game, something completely new for a Total War game.  I had high hopes for this, looking forward to taking ships of the line into battle, with cannons roaring and boarding actions.

Unfortunately I am a little disappointed.  The naval side of the game is very arcady. Ships can sail directly into the wind.  Ships stop on the spot when their they finish their movement orders.  Ships sink far too fast and often.  That may sound a little unusual, but in reality these ships could take huge amounts of punishment and rarely sank – they were more likely to surrender or be boarded than sink.  If you look at the Battle of Trafalgar, the combined French/Spanish fleet lost 20 of their 33 ships, and of those only one sunk outright.  Some sank later, either deliberately scuttled or lost in the storms that followed, but they didn’t sink as easy or as fast as in this game.  It could have been much better.

The land side of the game is much better, as you would expect from the long line of games that predated it.  It has the feel of the era, of long lines of men volley firing muskets, of cannons blazing away, of mad cavalry charges.  It doesn’t have enough smoke though – battlefields became shrouded in it, but in this it is barely noticeable.

Cannons are, not surprisingly, nasty.  Even the light 6 pounder horse artillery you have in the demo can cause serious damage, and if the enemy gets close enough to be subject to canister, it gets brutal.  Skirmishers and those with longer ranges of fire are annoying – you have to close in and take your losses before blasting them away with massed fire.

The downside is that the AI seems a little lacking, at least in the demo.  I hope it improves in game – in one game the main body of the enemy just stood their doing nothing as I pounded them with cannon fire, killing hundreds before the survivors decided to retreat.  They didn’t seek cover, and nor did they march forward to engage me, which would have been a more logical thing to do.

Certainly I plan on getting the full game, but hopefully a few minor things like these are fixed before then.