Posts Tagged ‘writing’

I’ve reached an interesting, and unexpected, development in the rough draft of Tears of the Mountain – two characters who actively want to kill each other. I knew they were antagonistic towards each other when plotting out the story, but I didn’t realise just how much until I started writing. The difficulty lies now in keeping them apart. I could just let them off each other, but that would demolish the plot, but on the other hand I need a way to stop them which seems plausible and not heavy-handed.

An explanation of the background may be in order here.

The Amari city of Adranatti Vesa lies across the northern sea, and grew rich on gold and gemstones until the mines dried up, but by which stage it had become an important trading centre. Adranatti, like most Amari cities, is a princedom, under the nominal rule of the Amari King, but in reality most are semi-independent city-states. When the Prince of Adranatti, Tol Venatro, went to war with his western neighbours, his younger and more popular brother, Cantarossi, took the opportunity to usurp him and exile him, leaving him and his army trapped between hostile forces.

Both princes desire to find the fabled lost city that the Amari call Illiatoriun, said to lie in the deep deserts and to house a vast wealth of treasure. When the professor, historian and explorer Halir visit Adranatti, they both try to get him to find the city for them. His curiosity getting the better of him, Halir sets out to find it, and in his party are two men, Tol Marassi and Logawa, who work for the rival brothers.

They don’t like each other. In part because they work for rival brothers, doing the dirty work for them. Also in part because they both come for cultures that have a long history of feuds – think how the French and English perceived each other for centuries and were seemingly always at war. Both men are killers and are determined that their prince should come out on top.

The problem is I still need both of them alive for future events but both seem determined to derail the whole plot with their feuding.

It is certainly making the writing of the draft interesting to sat the least.

I just added one of the short stories I mentioned I found the other day to the list of downloadable stories on the Pure Escapism page. This one is called Long Lost Relics.

Okay, I’ll admit that there is a bit of a bad pun involved there; they story revolves around the recovery of a long lost religious relic, and at the same time the story itself was a bit of a lost relic recently recovered and rewritten.

The story itself originated from a game I played many years ago that sadly ended when the GM got overtaken by real life. It was a fantasy 4X style game – building up a nation via exploration, research, construction and war. The story itself relates certain events that happened during the game itself.

It has nothing to do with the worlds of my fantasy writing, even though I am trying to get the Talsahran, the race I played in the game, into the setting somehow. It has been put up simply as a relic of past writing.

The Minotaur

Posted: August 18, 2009 in fantasy
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As may have been noticed in some of the short stories, I like minotaurs. While many races have been culled from the world of my writings, the minotaurs survived and thrived.

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I am not sure exactly where my fascination for the minotaur comes from. In Greek mythology the Minotaur was a singular creature, not a race, and was something of a violent monster that ate dwelt in the labyrinth of Crete and devoured young men and maidens. He was slain by Theseus of Athens (though this being a Greek story, it ends in tragedy for Theseus as well.)

Every since, minotaurs have generally been depicted as being rather violent, barbaric and evil creatures. Mostly. Yet despite this, I had a soft spot for them. When I first started writing fantasy at a young age, one part of the world had what I refer to as the half-men; minotaurs, centaurs and satyrs. At the time C. S. Lewis’ Narnia books were one of my main influences, hence the centaurs and satyrs. While minotaurs did rate a reference at times, they were on the White Witch’s side.

I think I may have wondered why the half-man/half-bull creatures were bad while the half-man/half-horse and half-man/half-goat creatures were good, so I included them all in together. Since then the centaurs and satyrs have been culled (reluctantly, and they may return as creatures of one of the Otherwords) but the minotaurs remained. My biggest concern is that I may have made them a little too good.

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Recently minotaurs have been seen in a more positive light, one of the main reasons being Warcraft. In Warcraft III a race of bullmen made an appearance – the Taurens. They were minotaurs with an Amerindian influence. They were wise and calm and lived in balance with nature and became an integral part of The Horde. They are seen by both sides as being probably the most ‘good’ of any race. Hardly surprising then that in WCIII and World of Warcraft that I turned out to be an avid Horde player – and my main was a Tauren Druid called Kwatalani.

So here is to the noble minotaur and be on the lookout for further appearances of them in my stories.

Just finished off the rough draft of the Echoes of Dark Reflections short story, at slightly over 4500 words.

I did this in the new minimalist rough draft style, so it will take a lot of reworking and polishing in the rewrites to get it in a readable form. Not sure how long that will take.

Nhaqosa and his bad go through a bit in this story, which may change them a little in future stories, but I think it may have needed to be done.

More when it is closer to being finished.

…poking around in old files on an old computer.

I ran across two short stories I write many, many years ago, one sci-fi, one fantasy. As it happens both came out of games I used to play.

I’m going to rewrite them both now that my writing has improved a little and hope to have them posted up for all to see in the next week or two.

Dark Sun Returns

Posted: August 15, 2009 in General
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Many years ago, I came across a campaign setting for AD&D 2nd ED called Dark Sun. It was my first foray into non-traditional fantasy and I fell in love with the setting; a dark, gritty world where an apocalyptic war of magic had left most of the world a desert wasteland, countless races wiped out and the remnants huddled in a few city-states ruled over by tyrannical immortal sorcerer-kings where life was short and brutal, slavery was the norm and the characters often were forced into the gladiator pits.

This is what the world of Athas looks like;

Dark Sun

Dark Sun

Well, it is back. Or will be next year when it is updated for 4E.

Dark Sun Cover

The Dark Sun setting had a big influence on the world of my writings. Before it was a fairly standard clichéd fantasy world. Afterwards I began to rework it until it has reached its current form today, which is a world of vast tracks of inhospitable deserts, with civilisation clinging to the edges along the coasts. Nowhere near quite as inhospitable as Athas, but not your normal world either.

Also, the current Nhaqosa story being worked on, Echoes of Dark Reflections, has some definite Athasian elements too it. I suppose we could all it a tribute to Athas.

Over the last few days, in addition to working on the rough draft of Tears of the Mountain, I have also been making progress on the next short story in the Nhaqosa collection, called Echoes of Dark Reflections.

The rough draft is getting close to the end, but do date it has turned out a bit darker than other stories. The Nhaqosa setting was always the most brutal of them, but other events in Echoes of Dark Reflections seem to be making it grittier. Whether that will survive to the final draft remains to be seen.

The story hasn’t quite been finished yet, and I’m trying to make up my mind about something before doing so. Nhaqosa is accompanied by a merry band of mercenaries, around two dozen in total. Most however remain unnamed and only around three have received any real attention in the stories to date.

I’m trying to decide what to do with them. I could kill most of them off so only a handful remain, but this is likely to have a big impact on Nhaqosa given he sees them as family. The other is in each story focus on one or two of them and then cycle them into the background again. The nature of the stories is that there would always be deaths, it’d just be more pronounced in the former option, and it would be the way I’d go if I was truly evil.

I have in the past had a tendency to want to write the whole story in one go no plotting, no rough drafts, just the finished story. It is kind of a bad way of going about things and can explain why so little in the past ever got finished.

Even today when I am actively writing rough drafts, I still tend to try and put too much detail in, rather than just getting the gist of the story down, though it is improving.

The new method I am trying seems to be helping, plotting the story out first and then doing rough drafts from that. They really are rough when looking at them, with scant details. One scene as an exampled has a couple of people entering a room to meet a man. Pretty much all that is written is that they enter and the man is sitting behind a table. No descriptions of the room or the man, nothing about what is on the table or what is is made of, of light sources or anything like that. All that can be worried about later, once the rough draft is completed.

It doesn’t mean though that nothing much is happening. Yesterday I took one of the plot points off the board and started working on it.

The plot point comprised of just 16 words;

-Leave Adranatti.
-Head north through farms and jungles.
-Marassi and Logawa argue.
-Reach pass through mountains.

Somehow from that I wrote 1500 words of very rough draft. Large parts of a two day trip were glossed over, descriptions were exceedingly minimal, conversations were curtailed, yet it came out to 1500 words and included new plot details I hadn’t considered earlier. When it comes around time for a rewrite of it I’ve got no idea how long it will turn out to be. Not bad for a 16 word plot point.

Not sure if it is because of the new way of plotting the story, but I’ve found I’m starting to jump around the plot writing a bit. A scene plays through my mind so I grab the note for it off the plotting board and write it up then stick the note back on.

May require a bit of modifying later on when I catch back up to that scene, but this way at least I don’t forget the ideas as I have them.

I spent a large chunk of yesterday in finishing up the plotting of Tears of the Mountain and now have a cork-board covered with notes, mostly in order. There are still a couple of scenes that need to be slotted in somewhere, but all the plot details are now written up in note form.

First time I have done anything like it; hopefully it will help when it comes to working on the rough draft, which is the next step that needs completing.