Posts Tagged ‘writing update’

Now that the rough draft is finished I’m going to be doing a few posts while doing the rewrite exploring the story; its locales, peoples and background. Nothing that will give away too much of the plot though.

The first post will be about Adranatti, the City of Dreams.

Located on the northern shores of Amaralii, the Sea of Amar, lies the city of Adranatti, the largest, oldest and most prosperous of the Amari holdings in the land they call Hovendriun. Legends say that the city is two millennia old. Epic poems of the event describe how a pair of fishermen were caught in a fierce storm and swept them far to the north, where they were washed into the bay upon which Adranatti sits. There they met the primitive natives who, according to the poems, took them as their chiefs.

Few scholars take the poems seriously.   Adranatti – more properly Adranatti Vesa Criporo, that is the Colony of Adranatti Lesser – seems to have been founded in the period when the Amari city-states were establishing colonies around the Amaralii, during the transition between the bronze and iron ages. Adranatti Vesa Criporo was the daughter colony of Adrantti Traduin; Greater Adranatti. The colonists subjugated the native Gajaru, simple subsistence level farmers and fishermen who couldn’t stand up against the technologically superior colonisers.

In the years following its colonisation, Adranatti slipped into obscurity and became something of a backwater. Wars gripped the Amari city-states as they clashed for dominance, during which Adranatti Traduin was destroyed. In the end the Amari Rhapernumi was founded, a unified nation under the Rhapernum, the High King, though intrigue and plots were never far away as the Amari cities still sort dominance within the new nation.

Adranatti itself, all but forgotten, became more a Gajaru city with each passing century. The discovery of gold changed all that. For the five centuries after its founding, it was known small amounts of gold could be found, mostly traded with the Tchirrik, a alien race of insectoid men who dwelt beyond the northern hills in the arid lands beyond. When prospectors found vast quantities of not just gold, but silver and gemstones as well in what was nominally Tchirrik lands, all that changed.

Men flocked to Adranatti, seeking fortunes and it thus acquired the name the City of Dreams. Not just fortune seekers, but the full might of the Rhapernumi. Adranatti had at the time something of an experimental democracy running the city, but that was set aside as one of the Blood, a Prince of Amari was sent to take over the city and its wealth. War soon followed, a by-product of the greed for gold. The Tchirrik nation was destroyed as the Amari sought access to all the sources of gold and precious gems and the surviving Tchirrik were driven deeper into the arid lands.

Rumours surfaced during the last years of the war that the Tchirrik had hidden a vast wealth of treasure in a city that lay deep in the deserts, a city that grew in fame and legend as the story was spread. The Amari called the city Illiatorian and it became a lure for explorers, adventures and treasure hunters.

Amar has seen great upheaval in the following centuries, with rebellions and coups, dynastic changes and assassinations. The power of the Rhapernum has waned into little more than a figurehead, the city-states mostly independent once more. Adranatti too has seen its fair share of change. At its height it was one of the most powerful cities of Amar, controlling vast stretches of the north. But the gold mines began to play out and its wealth diminished and its northern holdings shrunk. Given its locale though, it remained an important hub for trade in the north and, while not as powerful as it once was, is still a prized possession.

As the Rhapernumi begins to break apart, foreign powers circle hungrily, chief among them the Empire of Hakset and the Maedari Commonwealth, eager to bind Amari city-states to their side for a coming war that seems inevitable. Of those cities in the north, Adranatti is the most prized. A city filled with betrayal, intrigue, bribery and corruption, with a young and untested ruler, it seems primed for one side or the other to snap up.

The rough first draft of Tears of the Mountain is complete, more or less. It is very rough in parts, little more than an extended synopsis with minimal descriptions for large parts of it. All up its is only around 43,000 words but that will expand out to a more normal length once the rewrite starts.

It is going to require some extensive editing over the net couple of days before the rewrite starts though. Various plot and character changes happened during the period of writing the first draft. Names changes, ideas changed, new plot ideas came about and more. The first thing that will need doing is to fix up the time line, trying to mesh it all together properly. Currently some of the chronology is a little skewed and needs fixing.

Actually having finished a rough draft is good though and I’m looking forward to this next phase, even if it promises to be more difficult.

Been a few days since I last posted, so just popping in to do a bit of an update.

After starting off the month in a blaze, the output has been slowing down but I am now at around 40K written on the first rough draft of Tears of the Mountain. I had expected to be writing the main battle by now, but events kept coming up pushing that back – funny how that happens. Not sure now when the draft will be finished – except sometime this month.

Will try and get back in to the swing of posting soon as well.

Well, sort of.

I went to bed last night mulling over a few ideas and thoughts about the story. When I woke this morning there was the gleaming of a scene taking form and by the time I got up it was fully realised. Not sure where it came from, perhaps the subconscious piecing together bits of ideas that were swirling around.

It wasn’t anything major, just a single paragraph scene, but it fitted in nicely and spurred a few other ideas into existence for other parts of the story.

While it is no Kubla Khan, it was certainly unusual for it to arise this way.

August is over and we are now two thirds of the way through the year. Where does the time go?

After a very slow start, I managed to complete about 38,500 words of writing over August, almost 20,000 less than July, but still a reasonable amount of writing.

Four more works were uploaded to the collection over August; Gifts and Sacrifices, Cara’s Choice Part Three, Long Lost Relics and Echoes of Dark Reflections. Admittedly most of the work for them had been done prior to August, but editing and posting of them was done in August.

The work on the rough first draft of Tears of the Mountain continues to come along, now at 31,500 words. The main plot line has been finished and I’m starting on finishing the draft of the secondary plot line and then the ending of it. Once that is done, then it is on with the rewrite and there is a lot to rewrite.

Plans for September are to complete the rough first draft of Tears of the Mountain and then get stuck into the rewrite. In addition I want to complete Cara’s Choice Part Four, the next Primal Tales short story with Braega and Tudhala and, if time permits, another short Sci-Fi short story with Ray the Android.

As the month slowly winds towards an end, the rough draft of Tears of the Mountain is starting to take shape at last, with the last week being especially productive. The word count has now passed 30,000. Of that, apart from three hundred odd words, it is all of the main plot. The secondary plot hasn’t been started yet, nor a couple of other scenes that need writing up.

The aim is to finish up the main plot line and then go back and write the secondary plot. Once that is done, it will be time to work out how best to weave them together and then write up the ending which ties it all together. While the main plot is drawing to an end, I’m not sure how much more the secondary plot will add to the rough draft – my guess is it will come out to between 40 and 50 K in length.

And then the real work commences.

This first draft is very minimalist – almost more a synopsis. For the most part descriptions are very limited, conversations basic and some characters not fully fleshed out. In fact two characters have had their relationship completely changed halfway through. The two, as I previously mentioned in How To Stop Them killing Each Other, where threatening to derail the whole plot and so changes had to be made.

There are eight characters in the main group – unfortunately some are little more than names at the moment. I need to work out some more details and work that into the story. The main concern is the only woman in the group, Abhiala. I don’t want to cut her out – that would leave no women in the story. The original part of the plot she was going to be involved in seems to have been axed, leaving her with little to do. I’m not turning her into a amazon action-girl – it doesn’t fit – but I need to figure out something for her to do.

So much work to be done still – almost makes you want to start another story instead.

Another short story has now been completed and added to the Pure Escapism collection. By my count the total amount of words between them comes in at around 96,000 now, which came as a surprise to me when I compiled the numbers.

This story continues on the tale of the giant white minotaur Nhaqosa, following on from The Pit and The Merchant’s Legacy. This one is called Echoes of Dark Reflections.

The world that Nhaqosa has found himself in has always been the most gritty and brutal of the various setting, but this one is darker still, at least for my writing. The story never intended to turn out the way it did. The concept behind it had always been there, to give Nhaqosa something of a different challenge, one that would test even him. However the story took a different path than I expected and I had to ramp back the ending a bit. Even so, the events are going to leave scars on Nhaqosa, and how than pans out in future stories we will have to see when I get around to them.

Given the nature of the story, it seemed logical to introduce a new race, one that I had been trying to work out how to bring into the setting. This is the Talsharan, as mentioned previously in Long Lost Relics. They have something of a dark, unpleasant history to them as well, one that will require further exapnding on at a future date.

The story is also in a way a bit of a homage to Dark Sun setting. It isn’t set on Athas, but it does in parts have a feel for the same brutal setting of Dark Sun I’d like to think.

And so with another story down, it is time to move onto the next one.

I first read The Silmarillion many years ago, back in high-school, and was blown away at just how epic the book was. It is pretty much my favourite book of all time, and if there was one book I wish I could have written, it is it. Now days epic seems more commonly used to describe those twelve 1000-page volume door-stoppers with more characters than a phone book. The Silmarillion is small by comparison, and the epicness in it comes from the characters and history and events, not from the verbosity and length.

Ever since I have wanted to right my own sweeping epic backstory for the history of my mythos, in the manner of The Silmarillion. Of course, being young when I first started out, it wasn’t particularly good, and borrowed too much from The Silmarillion. But as I got older and pulled the world apart and rebuilt it more than once, things changed and the backstory faded away and was mostly forgotten.

The recent announcement of World of Warcraft: Cataclysm, and the accompanying trailer, got me thinking about it again. The idea of unleashing a cataclysm on the world of my creation has been one I’ve toyed with for many years, but only in the distant past has it really been appropriate and considered. And so the old gears began to churn again to put together that epic backstory.

I don’t want to do it in the manner of The Silmarillion, which is a straight out narrative telling of the events, but to leave it a bit more open. In particular I want to do it as told by one group, in this case the Arduq, and be their view of the events that transpired. In this regard I am drawing ideas that have intrigued me from two games, or game settings actually. One is the Warcraft setting the other the Elder Scroll setting. Both have a lot of history and backstory scattered through them and built up on but, with the Elder Scroll setting in particular, you are never quite sure if all the little bits of lore you come across are the actual events or not. There are whole websites devoted to the discussing and arguing of the lore of those settings, trying to piece it all together.

If I have a dream, it would be that my words become popular enough that it would inspire that kind of behaviour and that kind of debate. A lot of my stories already have scattered tidbits of history seeded in them, helping to give the world a more fleshed out feel. Some of them are fairly straightforward and make sense, others more obscure and may seem irrelevant so far. Others yet may be stated opinions that may or may not be true. In the upcoming Echoes of Dark Reflections short story, the Minotaur Nhaqosa is talking about the Arduq, and says ‘they were old when the world was young’. It is that kind of thing that leads to debate, hopefully 🙂

Of course, also working out the details properly now means less chance for errors to creep in. If I know what happened and how everything works, I wouldn’t be contradicting what has been said in earlier stories. It is too easy to do and is often seen in sequels that were never thought about when the original story was written – some things just don’t mesh.

The big thing now is to make it suitably epic; the characters, events and history. I have a few ideas already. Hopefully some will make an appearance here at some stage. While it will be the story I have always wanted to write, it is not the kind of story easily sold and is likely the kind of thing that only ever sees the light of day if one becomes very successful and popular. One can only hope and work hard to try and make it so.

Progress, for whatever reason, has been a little slow this month. The last 2 days have seen around 25% of the work done and the 75% over the last week. At least it is picking up a bit.

I’ve managed to get 20K done so far on the rough, rough draft of Tears of the Mountain, and am about halfway through the plot points. Oddly the story isn’t halfway through though. The group has been travelling for just a week with three more to go to reach their destination and have just started their first minor fight. There was a brief scuffle at one stage earlier on, but that doesn’t classify as a fight. And I still have et to do three more minor fights, a naval battle and a major land battle. Or start working on the subplot. I had hoped to complete the rough draft by the end of the month, but that may not happen.

In other news, somehow I’ve managed almost nine hundred downloads on Smashwords, and have somehow snuck up to #11 on the most viewed author over the last 3 months there. Of course, many of those others are trying to sell their books and I’m just giving it out for free, so that is certain to skew numbers in my favour.

I’ve reached an interesting, and unexpected, development in the rough draft of Tears of the Mountain – two characters who actively want to kill each other. I knew they were antagonistic towards each other when plotting out the story, but I didn’t realise just how much until I started writing. The difficulty lies now in keeping them apart. I could just let them off each other, but that would demolish the plot, but on the other hand I need a way to stop them which seems plausible and not heavy-handed.

An explanation of the background may be in order here.

The Amari city of Adranatti Vesa lies across the northern sea, and grew rich on gold and gemstones until the mines dried up, but by which stage it had become an important trading centre. Adranatti, like most Amari cities, is a princedom, under the nominal rule of the Amari King, but in reality most are semi-independent city-states. When the Prince of Adranatti, Tol Venatro, went to war with his western neighbours, his younger and more popular brother, Cantarossi, took the opportunity to usurp him and exile him, leaving him and his army trapped between hostile forces.

Both princes desire to find the fabled lost city that the Amari call Illiatoriun, said to lie in the deep deserts and to house a vast wealth of treasure. When the professor, historian and explorer Halir visit Adranatti, they both try to get him to find the city for them. His curiosity getting the better of him, Halir sets out to find it, and in his party are two men, Tol Marassi and Logawa, who work for the rival brothers.

They don’t like each other. In part because they work for rival brothers, doing the dirty work for them. Also in part because they both come for cultures that have a long history of feuds – think how the French and English perceived each other for centuries and were seemingly always at war. Both men are killers and are determined that their prince should come out on top.

The problem is I still need both of them alive for future events but both seem determined to derail the whole plot with their feuding.

It is certainly making the writing of the draft interesting to sat the least.